Last night we gamed. A good time was had by all. In the middle of it, the main idea for the game hit me like lightning! I KNOW THE BACKGROUND AND PREMISE NOW! In games you either start with this crucial fact, but usually it hits you between the first and fourth gaming sessions. So it was this time. Of course, now that I know what should happen this means I am going to have to put in a good amount of time, more than just the day before the game, in putting the game together for the players. The plan is to work on it some every single day once the major writing projects are done. This is a good plan. Hopefully things won't develop to hamper the GM from doing her job.
One of the more memorable things about last night was a 22+ year gamer gave me the comment of "Your games are never boring." The next gaming session is really going to be a character session. People who have leveled up and need help selecting skills and special things have requested help, so we will spend some quality time on working on characters and getting everyone to play on Thursday, which is going to be a wonderful and much needed thing because on the next session we will begin hitting the serious plot of the story. As for the players, this is a good thing because the ones who have never played before are beginning to get a good idea of what is done and needs doing so that when the major bad guys begin to appear, as they should appear in the third full-fledged game session, they will have a much better chance of surviving.
One of the most memorable moments of the game was when "SwordBoy" said, "I am going to turn my motorcycle toward her {the bad guy at the time} and do a back flip off of it and land on my feet while it crashes into her." He rolled a 3 - the back flip didn't quite work and he landed on his butt with the bike missing the bad guy totally. "SwordBoy" gave the BEST of expressions to add to what had just happened. He makes me laugh and everyone else. SwordBoy isn't "comic relief" but he sure does add to the gaming experience in a positive way.
Friday, June 23, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment